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etm [2008/08/22 22:56] cabalistic |
etm [2015/08/23 13:06] (current) |
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All of the parts have been designed to be as flexible as possible and do not even depend upon each other. That means you don't need to use splatting if you don't want to - or you can use that part with a different terrain renderer. Unlike OGRE's TSM, it's not a scene manager, either, so you could (in theory) choose whatever scene manager you like. All its headers are light-weight, | All of the parts have been designed to be as flexible as possible and do not even depend upon each other. That means you don't need to use splatting if you don't want to - or you can use that part with a different terrain renderer. Unlike OGRE's TSM, it's not a scene manager, either, so you could (in theory) choose whatever scene manager you like. All its headers are light-weight, | ||
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Buildfiles are included for Visual Studio 2005 and CodeBlocks (for MinGW and GCC/Linux). A very basic Makefile for Linux is also included. | Buildfiles are included for Visual Studio 2005 and CodeBlocks (for MinGW and GCC/Linux). A very basic Makefile for Linux is also included. | ||
- | Get the source code here: [[http:// | + | Get the source code here: [[http:// |
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==== Support ==== | ==== Support ==== | ||
Got any questions about ETM? Do you experience problems with the library? Do you have feature requests? Or do you just want to say thanks? :) The right place to express either is in the Ogre addon forum for ETM, which you can find here: [[http:// | Got any questions about ETM? Do you experience problems with the library? Do you have feature requests? Or do you just want to say thanks? :) The right place to express either is in the Ogre addon forum for ETM, which you can find here: [[http:// | ||
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==== Screenshots ==== | ==== Screenshots ==== | ||
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{{etminimap.jpg|}} | {{etminimap.jpg|}} | ||
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