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etm [2008/08/22 22:57]
cabalistic
etm [2015/08/23 13:06] (current)
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 All of the parts have been designed to be as flexible as possible and do not even depend upon each other. That means you don't need to use splatting if you don't want to - or you can use that part with a different terrain renderer. Unlike OGRE's TSM, it's not a scene manager, either, so you could (in theory) choose whatever scene manager you like. All its headers are light-weight, using the PIMPL idiom to hide costly implementation details. All of the parts have been designed to be as flexible as possible and do not even depend upon each other. That means you don't need to use splatting if you don't want to - or you can use that part with a different terrain renderer. Unlike OGRE's TSM, it's not a scene manager, either, so you could (in theory) choose whatever scene manager you like. All its headers are light-weight, using the PIMPL idiom to hide costly implementation details.
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 Buildfiles are included for Visual Studio 2005 and CodeBlocks (for MinGW and GCC/Linux). A very basic Makefile for Linux is also included. Buildfiles are included for Visual Studio 2005 and CodeBlocks (for MinGW and GCC/Linux). A very basic Makefile for Linux is also included.
  
-Get the source code here: [[http://downloads.oddbeat.de/ETMv2.3_source.zip|Editable Terrain Manager v2.3 sources]]+Get the source code here: [[http://downloads.oddbeat.de/ETMv2.3.1_source.zip|Editable Terrain Manager v2.3.1 sources]]
  
  
etm.1219438671.txt.gz ยท Last modified: 2015/08/23 13:05 (external edit)